What Students Will Learn
Students will explore foundational concepts in robotics, programming logic, and human-machine interaction. Through hands-on play and guided activities, they will understand how sensors detect and respond to gestures, how pre-programmed sequences create movement (walking, dancing), and how cause-and-effect relationships underpin robotic behaviour. This product fosters problem-solving, computational thinking, and creativity, aligning with STEM education goals.
Who It's For
Designed for primary and lower secondary students (Years 1–8), this robot figure is ideal for Digital Technologies, Science, and STEM elective classes. It supports cross-curricular learning, including physical science (forces, motion), design thinking, and introductory coding concepts. Suitable for both structured lessons and free exploration in classroom or makerspace settings.
Australian Curriculum Links
This product directly supports the Australian Curriculum: Digital Technologies (ACTDIK001, ACTDIP005, ACTDIP010) and Science (ACSSU033, ACSSU117). It addresses STEM F-10 outcomes by engaging students in identifying and explaining how digital systems meet needs, designing solutions, and exploring how sensors and algorithms create predictable responses. Links to critical and creative thinking capabilities are also embedded.
Coding Platform
No coding required for basic operation. The robot figure responds to pre-set gestures and includes simple programming options (e.g., sequence-based commands) via an optional, free companion app. For advanced learners, block-based coding extensions are available to customise movements, dances, and gesture triggers. No prior coding experience is needed.
What's in the Box
1 x Interactive Robot Figure (pre-assembled), 1 x USB charging cable, 1 x quick-start guide, 1 x gesture reference card, and 1 x activity booklet with classroom-ready challenges. The robot includes built-in sensors, rechargeable battery, and durable, child-safe casing. No additional tools or consumables required.
Classroom Setup & Requirements
Requires a clear, flat surface (approx. 1m x 1m per robot) for movement. Charging via USB (standard port) takes 1–2 hours. Gesture recognition works best in moderate indoor lighting. For coding extensions, a tablet or computer with internet access (for app download) is recommended per 2–3 students. Minimal setup time; ready to use out of the box.
Support & Warranty
Backed by a 12-month warranty covering manufacturing defects and functional issues. Our Australian-based team provides email support at admin@stemology.com.au (response within 2 business days). Includes access to online lesson plans and troubleshooting guides. Register your product on the Stemology website for warranty activation.
Bulk & School Orders
Bulk pricing is available for orders of 5+ units—contact us for a custom quote. We accept official school purchase orders (POs) via email or our secure online portal. Delivery within 5–10 business days to Australian schools. For class sets (20+ units), additional discounts and a free teacher resource pack apply. Enquire at admin@stemology.com.au.