Dinosaur Catapult Marble Battle Game
Dinosaur Catapult Marble Battle Game
Dinosaur Catapult Marble Battle Game
Dinosaur Catapult Marble Battle Game
Dinosaur Catapult Marble Battle Game
Dinosaur Catapult Marble Battle Game
Dinosaur Catapult Marble Battle Game

Dinosaur Catapult Marble Battle Game

Regular price$50.31
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Dinosaur Catapult Marble Battle Game – STEM Education Product

What Students Will Learn

This hands-on STEM kit introduces students to fundamental principles of physics, engineering, and design thinking. Through building and testing their own catapults, students explore concepts such as force, motion, energy transfer, trajectory, and simple machines. The game-based format encourages iterative problem-solving, teamwork, and strategic thinking as students adjust variables to improve accuracy and distance. By engaging in a competitive yet collaborative marble battle, learners develop critical analysis skills and a deeper understanding of how scientific principles apply to real-world mechanisms.

Who It's For

Designed for students in Years 3 to 8, this product is ideal for primary and lower secondary classrooms. It aligns with Science, Technology, Engineering, and Mathematics (STEM) programs, as well as Design and Technologies subjects. The kit is suitable for whole-class activities, small group projects, or STEM club challenges, offering flexibility across multiple year levels and learning contexts.

Australian Curriculum Links

This product supports key content descriptors from the Australian Curriculum for Science and Digital Technologies (F-10). In Science, it addresses physical sciences concepts including forces and motion (ACSSU076, ACSSU117) and the transfer of energy (ACSSU097). For Design and Technologies, it aligns with processes and production skills such as generating, developing, and evaluating design ideas (ACTDEP007, ACTDEP014, ACTDEP025). Additionally, the engineering design process encourages computational thinking and problem-solving, supporting STEM F-10 integrated learning outcomes.

Coding Platform

No coding required. This product focuses on hands-on construction and physical experimentation, making it accessible for students and teachers without prior programming experience. It is an excellent entry point for STEM learning that emphasises tangible, kinesthetic activities.

What's in the Box

Each kit includes: pre-cut wooden catapult components, rubber bands, plastic spoons, marbles, dinosaur-themed targets and obstacles, assembly instructions, and classroom activity guides. All materials are durable, reusable, and designed for multiple classroom sessions. The box contains enough components for up to 6 individual catapults, supporting group work of 3-4 students per kit.

Classroom Setup & Requirements

Minimal setup is required. Teachers will need a clear, flat surface for building and testing, such as a desk or floor area. Basic tools (e.g., scissors) may be needed for optional modifications. The activities can be completed in a standard classroom without specialist equipment. Each lesson typically runs 45–60 minutes, and the kit can be reused across multiple classes. Supervision is recommended for younger students when using small parts.

Support & Warranty

All Stemology products come with a 12-month warranty against manufacturing defects. For technical support, curriculum advice, or replacement parts, please contact our team at admin@stemology.com.au. We are committed to helping educators integrate STEM learning effectively.

Bulk & School Orders

We offer competitive bulk pricing for school orders and multi-classroom packs. Purchase orders are accepted from all Australian schools and educational institutions. For a personalised quote or to place a bulk order, please email admin@stemology.com.au with your requirements. Discounts apply for orders of 10 or more kits.


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